

Meanwhile, the world above is warm, homely, and welcoming. The industrial revolution taking place right beneath the kingdom is lifeless, devoid of soul. Cockle’s narration reveals that the king is taken aback by the revolutionary technology and sublime advancements, but the coldness of this world is overwhelming. You’ll clock it as soon as you enter the Metro pastiche filled with moles. It tells the “tail” of how he comes to earn the favour of his people. Thus begins your quest to save your people, restore your glory, and push back against the verdant vermin.Īt its core, Tails of Iron is a character-driven story about a young rat bearing a heavy crown, living in the shadow of his recently murdered father. They desecrate the legacy of your people, leaving you battered and licking your wounds. But the frogspawn attacks the rat kingdom, tearing down the city, the surrounding towns, and the throne room. Granted, rats don’t live all that long - usually around two years - so this doddering old ruler is pretty young by our standards. It’s the dawn of a new day and your father is picking a successor. “The crown should pass to whiskers anew,” Doug Cockle, of Witcher fame, sets the stage with a narrated cutscene before you’re introduced to your rat brothers - a chef and a smithy. It’s a brilliant game that celebrates the positive side of these critters. That’s why Tails of Iron is so refreshing. Yet, they get a bad rap - undeservedly so. The bond they strike with humans is adorably sweet, and their happiness is infectious whether they chatter their teeth, droop their ears, or let out a little snicker. Their intelligence is unspoken, but they’re social creatures. Rats can laugh, have belly buttons, like to play hide and seek, and can even experience regret.
